Who can apply?
Students and early-career artists or developers can apply when internship openings are posted.
Work on-site with a senior team and build the habits expected in production.
Students and early-career artists or developers can apply when internship openings are posted.
GitLab, Bitbucket, and tutorial projects are fine. We need to see real code from your Unity, Unreal, or tools projects so we can understand how you think.
Internships are primarily on-site at our office. Some projects may allow work from home, but in-person feedback usually helps interns grow faster.
Foreign students may apply if they are studying or residing in the Philippines and can work on-site.
We value C++, Python, Unreal, Unity, and gameplay tooling experience.
Your portfolio should show interactive player movement, collision handling, debugging output, and readable project structure.
Good submissions explain how you prevent common gameplay bugs: falling through terrain, clipping through walls, floating on uneven ground, and invalid saved positions.
Dialogue and quest examples are especially useful when they show branching choices, save/load behavior, and compatibility with older save data.
We look for people who can read existing code, diagnose bugs from descriptions, and turn clear requirements into working features.
We work on Blender and Krita.
Your portfolio should include at least one vehicle, one character, game props, and environment work with clean topology.